Blade Kitten is a platformer (technically, I guess they’d call it “Action/Adventure”, I don’t know) from Krome Studios, who’s last game that I can think of was “Ty the Tasmanian Tiger”.
BK (as I am totally way too cool and hip to say “Blade Kitten” every few lines) involves running around rather large levels and solving basic puzzles and hitting dudes with your flying sword thing.
The game opens with a few lines of backstory, and then you’re (very quickly) thrust into the role of Kit Ballard, a catgirl ‘Felion’ (which is doubly amusing, as it sounds both like ‘feline’ and ‘felon’ (even though she is a good bounty hunter like Samus Aran or something)) who is a bounty hunter, who has come to beat the boss. I don’t exactly know, it was very brief.
The cutscenes are rendered in the game engine, and look alright (on par or better than many 3D rendered Sat. Morning Cartoons) and are fully voice acted. I don’t find any of the voice acting to be particularly annoying, but I might just not of uncovered that particular gem of a character yet.
This is a good place to bring up the dialouge. Most of it is alright, but the part I particularly like is when you open one of the many treasure chests hidden in the levels. This causes Kit to say a silly little phrase that nine times out of ten is something that a stupid gamer type (like myself) would say. (“GET!” or “Win.” or several others that are less hilariously lame (but lame in a good way)).
The gameplay itself is smooth and with the default Keyboard and Mouse config (WASD move, mouse buttons for attacks) it plays alright. If you have one, I’d probably suggest plugging in a 360 controller, as they are more or less a standard and are most likely supported.
Kit can climb most walls/ceilings, sprint, double jump, the sorts of things you’d expect from a catgirl catwoman a ‘Felion’. Moving around the levels (they are linear, but you often will find yourself going up/down or left to move forward, it’s not like a Sonic game where you can reach the goal by holding right and jumping occasionally) is nice, as Kit is rather responsive, even to my semi-ridiculous keyboard spasming.
As you’ve probably noticed, the game has “Anime Inspired” as an art style, and despite the fact that I am a massive loser anime fan, I actually don’t mind it. It looks nice, and honestly, I like anime style arts, regardless of the actual origin of the arts. (Actually I like cartoons full stop)
However, no games are perfect, so here is my only real beef with the game. The annoying flying animal thing, Skiffy. It’s just kinda annoying. Still, it’s ignorable when the game has fun things to do in regards to beating guys up with a magic floating sword thing.
Overall, is it worth your $15? I don’t know. It is hard to say without beating the game, but if I had to guess, I’d say “yeah probably”.






