Today, I did all of the dungeons. Or like… Ragefire once, Wailing Caverns twice, and Shadowfang Keep thrice. Over the course of about 2 or 3 hours, I did six dungeons, thanks to a super heirloomed healer, and a Tank that was happy to rush along like a person running Wrath heroics.
No, wait, he was like a Wrath Heroic player in Heroic ICC gear on steriods. On that last SFK run, he didn’t stop moving except for bosses and their stupid cutscenes. It was amusing, and as a class where I can just run forever and ever and ever (Enhance Shaman! What do you mean ‘mana’?) and even off heal like a pro (sometimes the Healer would run out of mana, or he’d need a throughput boost, whatever).
So, here are my very sparse notes about low level dungeons as a DPSer (what, I spend most of my time making new alts to get to level 15 and start healing low level dungeons with).
- Step 1: Hit the fucking boss.
- Step 2: Use whatever cooldowns or whatever you like.
- Step 3: Hit the boss some more.
So, yeah. It’s not exactly complicated. Just for reference, here’s my 85 dungeons notes (this time for a mage, but whatever):
- Step 1: Cast spells at the fucking boss.
- Step 2: Use your knowledge of what things are bad to not stand in them.
- Step 3: INITIATE BURN PHASE. (Mana Gem + Mirror Image + Time Warp + Arcane Power)
- Step 4: Evocate.
- Step 5: Cast spells at the boss some more.
Okay, there are a couple of mage-only steps in there (BRUN PHASE!!!) (Brun is my favorite way of misspelling Burn), but it essentially is the same sort of thing, but with bosses with somewhat more difficult mechanics, and especially in Cataclysm dungeons, you should be aware of what’s going on (although, as a Healer I’ve seen players with an amazing ability to be unaware of things – especially in the Alchemist Trio fight that we’ve been fighting every single day for the last couple of weeks).
So, yes, I’ve so far given the amazing nugget of wisdom of ‘DPS is DPS all the times’. Yes, I know, I truly am the fucking Day9 of Warcraft analysis.
Anyway, now I will skillfully segue into the second part of this post, in which I talk about the other dungeon I did today (yes, I really did do a fair bit of dungeoneering today) which was Normal Lost City of the Tol’Vir.
Now, Iriai is pretty well geared these days (well, geared enough to queue for heroics, really she’s kinda very shitty geared), and this means that healing has become more easy. Which I have no problem with, because why the fuck would I complain about things being too easy?
The dungeon went pretty smoothly, nobody died, even when there was accidental pulls of extra groups, especially coming up to the third boss with the couple of HUGE FUCKING PULLS OF ANNOYING DUDES who are frustrating to kill without people CCing or properly focus firing, but really, it was not a real problem.
Notes, because I am feeling like stating the obvious:
- Step 1: Cast some heals.
- Step 2: Cast more heals.
- Step 3: Let DPSers die if you don’t have enough of the tasty blue bar to go around.
- Step 4: Cast even more heals.
- Step 5: Remember that you should be Judging for mana, and do that as the final mob is about to die.
- Step 6: Attempt to drink while the rest of the group runs quickly towards the next waste of your mana.
Okay, what else can I do… I know! I can talk about that one Battleground I did! Yeah, it was great, we 3-0 capped the shit out of the Alliance on the fields of Twin Peaks.
Yes, very interesting. Twin Peaks is nice for a change, I mean, WSG is great, but damn, I’ve been playing that map for like the entirety of my PvP career, a new layout, a fresh lick of paint, and fun ways to run up and down the side of the map to get 3 sneaky caps.
Anyway, I’m grasping at straws a little bit here, so I’m going to call it a post, and send it along (also it’s time to watch TV and stuff).