Adventures In Tyria: Lost In The Sands

This week progress has been pretty slow, I’ve done the first of the Ascension missions, but still have two more (and Augry Rock) to go before I can knock that off the bucket list (although it’s not the end of the campaign, so it’s not that big a milestone).

Interestingly, I noticed a bit of a difficulty jump after Sanctum Cay. While the missions are still definitely workable, group composition feels more important, and fights are harder and harder with the idiotic AI of my companions. Well, they’re still better than other actual people, but when they act so… um, realistically(?), I wonder…

This accurately describes something. I think. >>;;

Still, I’m enjoying it, even if the lush jungle and pleasant seaside have been left behind for YELLOW SAND FOREVER. From a zone-design perspective, I quite like the Crystal Desert, while it isn’t really pretty, the areas are big and open and feel like a desert, which is nice.

SO YELLOW I DO NOT EVEN

This is how yellow it is though. So yellow. Incredibly yellow.

Anyway, hopefully I can make a push through the rest of this sandy hell, and come out the other side safely and quickly. Not sure where I go after this, really need to sit down and focus on beating the campaign so I can spend a bunch of time running around Kaenig City, because that place is super cool. Like… super super cool. (Giant city. Giant asian-flavored city. What’s not to love?)

NEXT TIME: I probably talk about Pokemon or something because Pokemon are cool or something. (Alternately something less unlikely. More unlikely? Something. There will be something next time.)

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