Category Archives: Adventures In Tyria

Adventures In Tyria: Lazy Screenshot Post Is Lazy

Well, I think it’s pretty self evident what this is. This afternoon I decided to go through my actual game screenshot folder (opposed to my “capture every few seconds” FRAPS screenshot folder of doomy doom). Most of these were taken with the “HQ screenshot” function, which renders the scene at 4 times the size, and then cropped down and exported at ~1920×1080. Because that’s a good size or something.

I’m not 100% sure where this is, but it’s somewhere in New Lion’s Arch (because just calling it Lion’s Arch implies that LA isn’t underwater right now)

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Adventures In Tyria: Dargonborn

Yes, I’m aware it has been some time since my last installment of these adventures, but in the wake of the recent GW2 BWE (and some other factors), I have obtained a second wind to play some more.

Now, before we continue with the tale of my adventures through the Crystal Desert, I should talk about my detour to the North. Specifically, I made my way into the Eye of the North, and then helped out the good ole humans to kill a  bunch of charr in their homelands, as some sort of revenge for the searing or something. Or just because there’s something satisfying about killing dudes in revenge. I dunno. (Part of me wonders why I didn’t go get Pain Inverter from the Asura while I was in the neighborhood, but I honestly have no clue)

To be brutally honest, it was quite the blur. There was lots of charr dying, I think one of them joined my party, I think Gwen wanted to kill him… yeah, I did this stuff like two months ago. Still, that catches you up to like two days ago.

So, here I am, in the brutal harshness of the endless sands. A trio of tasks for kinda annoying ghosts, coming to a close. (Specifically, I had a mission where I had to kill some other ghost-dudes, a mission where I had to protect my ghost dude, and a mission where I had to bring my ghost dude stuff)

After some sort of giant explosion, I find myself in front of the most horrible and threatening of enemies, SHADOW ME.

Dun. Dun. Dun.

No, I’m kidding, it was a depressingly easy fight, over in all of a minute. Some really cheesy builds that you can do there. After dispatching my foe with great dispatch, I found myself in a series of weird, crystalline caves. After MORE GHOST SHENANIGANS I found myself in the lair of the ancient dargon, Glint.

She told me I was special, yadda yadda, and after telling me that I’m probably going to have to kill a bunch more guys, because it was my destiny, she sends me off to the Shiverpeaks, without even the manners of offering me a coat.

NEXT TIME: I shiver my way through the Shiverpeaks. Brrrrrr.

Adventures In Tyria: Lost In The Sands

This week progress has been pretty slow, I’ve done the first of the Ascension missions, but still have two more (and Augry Rock) to go before I can knock that off the bucket list (although it’s not the end of the campaign, so it’s not that big a milestone).

Interestingly, I noticed a bit of a difficulty jump after Sanctum Cay. While the missions are still definitely workable, group composition feels more important, and fights are harder and harder with the idiotic AI of my companions. Well, they’re still better than other actual people, but when they act so… um, realistically(?), I wonder…

This accurately describes something. I think. >>;;

Still, I’m enjoying it, even if the lush jungle and pleasant seaside have been left behind for YELLOW SAND FOREVER. From a zone-design perspective, I quite like the Crystal Desert, while it isn’t really pretty, the areas are big and open and feel like a desert, which is nice.

SO YELLOW I DO NOT EVEN

This is how yellow it is though. So yellow. Incredibly yellow.

Anyway, hopefully I can make a push through the rest of this sandy hell, and come out the other side safely and quickly. Not sure where I go after this, really need to sit down and focus on beating the campaign so I can spend a bunch of time running around Kaenig City, because that place is super cool. Like… super super cool. (Giant city. Giant asian-flavored city. What’s not to love?)

NEXT TIME: I probably talk about Pokemon or something because Pokemon are cool or something. (Alternately something less unlikely. More unlikely? Something. There will be something next time.)

Adventures In Tyria: A Monumental Task

Welcome to the first post in a series chronicling my adventures playing Guild Wars. Now, ultimately my goal is to fill out my Hall of Monuments, starting with (basically) nothing, and reaching the lofty heights of at least 30 reward points.

To fill out the HoM, I need to complete a large number of tasks. But before I really worry about that, my first goal is to complete at least the Prophecies and Eye of the North campaigns, perhaps working on Factions & Nightfall at my leisure.

My primary character for this task (as HoM progress is at the account level), is (surprise surprise) Selite Amalth, Elementalist (/Monk), and her merry band of Heroes/Companion characters, that allow her to solo most of the things. Which is good. That’s what we want to be able to do.

Additionally, I plan to start a character to work on the ‘Legendary Defender of Ascalon’ title (reach level 20 (140,600 XP) in pre-searing Ascalon), which shouldn’t be particularly difficult, but will be very time-consuming.

Anyway, to begin with I have 4 HoM reward points. 3 from ‘linking my account’ (which is automagically applied to everyone as it’s required to obtain GW2 rewards – obviously I’ve not linked accounts yet because GW2 isn’t out yet), and another 1 for  adding my first companion (Hero) statue to the Monument of Fellowship.

As for progress toward finishing my first campaign (Prophecies), I am about half-way through, having finished Aurora Glade (which I believe is mission #12 out of 25) yesterday (and may be another mission or two ahead by the time you read this).

My goal is to reach Ascension by next week, but we will see how it turns out, I guess.