Category Archives: Rift

Do The Damn Objectives (aka How To Make Me Not Hate You In PVP)

This post was originally going to be about something else, but then I played a match of Library of the Runemasters where the other team made a massive comeback, and it was entirely my teams fault.

Now, admittedly, I could of been a more tanky spec so my relic holding lasted longer. But when the whole team is just derping around in the middle of the map and not even trying, my rage is mostly focused at them being stupid.

Let me sum up my simple rules for PvP:

  1. DO THE OBJECTIVE
  2. THERE IS NO TWO, DO THE OBJECTIVE
  3. IN CASES YOU THINK 2 DOESN’T APPLY TO YOU, SEE 1

Now obviously there are times at which “distracting the other team” is an objective. However, considering these rules are focused more towards the lowest common denominator of people, I’m inclined to keep them elegantly simple and focused on not letting them skirt around it with their exceptions.

catch(Exception e){
    System.out.println("No, do the fucking objective, no exceptions.");
}

I like to keep it simple, eh? Anyway, to be more specific, let’s talk about Arathi Basin. It’s got some good examples of times to break the rules (the primary one being “fight on the flags” there).

If you’re up 4:1 or so, suddenly if you can solo hold-up a couple of players for 30-60 seconds on a road somewhere? You do that. I won’t rage. I might be like “okay guys, maybe it’s worth not leaving the squishy mage all alone on a point” when everyone decides to run away for some reason, but a roaming player or two being a pain in the other team’s behind? Nah, no problem there.

You should be happy that I tend not to PVP as a healer. Nobody would be deserving of my heals because fuck healing idiots not doing objectives.

20DoB7: What’s In A Name?

Let’s get the ‘important’ part out of the way first. Why “Arcane Envoy”?

Simple. I wanted a name that spoke about the kind of characters I like to play (Magic-Types), but more importantly, gave me the ability to experiment and such, therefore I whacked an ‘Envoy’ on the end, figuring that was a good enough word to represent my branching out to other game styles or whatever.

Anyway, time for the fun part. First thing’s first, Song of the Day time. Which implies I’m going to have one of these every day. Not going to happen. It’s the 1st OP to Nichijou, which could also be constructed as me asking you why I didn’t start watching this show 22 weeks ago.

Anyway, now we can get down to the important news on the WoW front.

KITTIES

You see! SELITE THE SEEKER, BABY! Yes, I finally got off my ass and started doing quests with her, and 50 quests later, I got my fancy fresh title. I must admit though, Rift has made me ‘title-ist’, considering my poor 37 Mage has about a billion titles already. It’s crazy.

Speaking of Rift, I’ve played a fair bit of it over the last few days (12+ hours out of 28 hours as of time of writing), and taking advantage of the half-birthday celebrations, I’ve leveled 8 times. The game does get much better after about 20-25, although the XP bonus making me fly through content helps a bit too (although I kinda feel like I’m going too fast, but that’s another blog post).

Look! A picture! How exciting.

I also jammed out a whole bunch of my character’s RP behaviors, but they’re not the sorts of things you can just waffle off in a blog post somewhere (lies!). The basic version is “Selite (names might become confusing in the long run, but whatever) don’t talk much”. I forget where I got the idea from, but it’s not really that she can’t speak (theoretically – nobody knows if she can talk or not), but more that she either doesn’t have anything to say, or just doesn’t feel the need to acknowledge anyone.

Rift 1.1 Patch: First Impressions

Now, patch-analysis has never been my strong suit, and considering how disinterested I am in Rift (I’ve only played it for 10 hours since that last post, and probably sub-30 overall) this post seems kinda silly.

However, Rift’s 1.1 patch, dubbed ‘River of Souls’ for the new Raid that presumably will unlock later in the patch’s life cycle.

For now, it is mostly a balance patch (not that I noticed, because I hadn’t played the game for weeks) with a ‘World Event’. This event has it’s own interface in the game’s UI (which I should probably cover in another post – short version, it’s not-moddable) which shows that it is comprised of three phases.

The current phase (I think the term they use is ‘Stage’ – whatever), is the first, which is basically comprised of a bunch of NPCs turning up and offering a bunch of daily quests. These are, as far as I can tell, the same for all characters from 1-50. They comprise of the following:

  • Close 3 (non-grey con1) Death Rifts.
  • Defeat a (non-grey con) ‘River of Souls’ Death Invasion.
  • Fight some level 10 enemies around the capital city of your team.
  • Blow up some minor ‘River of Souls’ Death Invasion mobs.

There might be another one that I’m forgetting, but that’s about it. These give you a special currency (which is held in your bags, not your currency tab, annoyingly) which you can turn in for a number of Purple (item colors are the same as in WoW, as far as I can tell) rings for various level ranges (low, 30, 40 & 50), a choice of 3 different companion pets (which I will get on principle), and two other vanity items that were less alluring. Still gotta get them all, though.

This currency is also rewarded for closing ‘River of Souls’ Rifts and defeating the Invasions they spawn (although in lesser quantities) which means that the rewards are basically farmable, which I plan to do when I can catch a break and actually do it (why am I writing this when I could be farming?).

Nothing else of note has been added yet, but we’ll see. Or not, I’m pretty lazy. :3

  1. You do remember what a grey-con is, right? If not, then they’re just mobs that are so much lower level than you, that they no longer grant any experience.