Tag Archives: Design

Unqualified Design (2)

Now, with that infallible assumption about the size of the world under our belts, I’m going to start on the next argument.

Before I begin, though, I feel the need to state that I enjoy the zones, and their flow, and everything else, and I’m not ‘hating’. I’m simply stating what I feel would be a better direction.

I would like bigger zones. In fact, not even that. I would enjoy having either bigger zones, with more more ‘padding’ OR a larger amount of zones that serve no purpose in the world apart from looking nice (and having rare fishing nodes or something) possibly with some mooks to grind on, but they’d be lower level than the surrounding zone, yellow (not aggressive) and generally leaning towards simple beasts.

These zones would reward exploration. Each one might have a dozen quests, all very simple, often nothing more than courier quests, designed to be a (very slight) reward for visiting them. Here’s an generic example. This is set in a large forested area, like a mix of Elwynn and Grizzily Hills, with occasional houses and stuff. Near one of the trees (spawning at random – spread over a big enough area to make it stupid to farm) you find a book or a letter or something. And then you deliver it. Simple. You might get a few gold too. Who knows.

They would exist entirely for people like me, who have explorer because of a need to know what was on that map before there was an Achievement to clear it all and people with Salty. Because they are fucking crazy, and I wish I was one of them.

Unqualified Design (1)

This post might be annoyingly long. Chances are that it’s really more of a metapost that needs to be explored over a very large amount of time. Who knows. For now, I’m just going to say that it will have more than a single part. You have been warned.

Now. I’m a gamer. Obviously. Like many of you, I’ve been playing World of Warcraft for a long, to very long, time (longer than I’ve played any other game with the possible execption of Diablo 2, and possibly the first Disc of FF7 (not on purpose, that second one)), and as I mature as a gamer, and look back at what I want from a game, I still find Warcraft worthy of playing – and I’m sure I’ll still play it for as long as it is around. However, I feel that the game is… drifting away, from where I really enjoyed it, and for now (this post) I’m going to focus on one simple, succinct point.

The world (of Warcraft) is getting smaller.

I know this is not technically true, but with the release of Cataclysm sometime this year (I’m guessing before Blizzcon, myself, but I could be wrong (really hope not)) the world will shrink enormously. Now I know what you’re thinking. “But TwilliK! You’re stupid, they’re adding more zones and stuff!” But let me ask you, once you get the chance to fly around Azeroth, not just Northrend, the world will shrink down tiny small.

Remember when you got your 60% flyer at level 70? (If you got a 150% flyer at 60 for your first, then this whole post might be lost on you, missing out on the mount/world curve the way you did) Even though you were going slower, because you could fly over gigantic cracks in the ground, mobs, the Fel Reaver, and anything else, you got wherever you were going faster than if you were on your epic ground mount.

Now imagine that in Old World. Wanna go from Orgrimmar to Winterspring? No 5 minute taxi or 30 minute mount ride (plus the five minutes running through the furblog cave) just hop in your flyer, press the space bar for 30-60 seconds, and fly north. You’ll be there bloody quick I bet. Remember those old horrible non optimised flight paths? They did one good thing. They made you appreciate the scope of the world that Blizzard had built.

Anyway, that’s some food for thought. Also, please don’t say “why don’t you just not fly anywhere?” because I know that to be able to go anywhere worth going, I’ll need to be able to fly.