Tag Archives: Mass Effect

Mass Effect 3 – The Arcane Envoy Review

Mass Effect 3 is the final part of the Mass Effect trilogy, Bioware’s space-based epic. It begins with Commander Shepard being reinstated by Admiral Anderson, and then being told to ‘gather all the space-bros, Reapers are killing everyone on Earth’. Of course, in true ‘gather all the peoples’ style, it’s not quite as easy as she would like – every other race has their own problems, and need her to come fix their shit before they will commit troops to the (naturally final) fight on earth.

Put simply, ME3 tends to carry over from ME2 in a more natural way than ME2 did from ME1. Shepard doesn’t die in the opening sequence, and doesn’t lose all her levels. You’ll start ME3 at the same level you finished ME2 at, with the same upgrades you had at the end of that game (In my case it was at the cap of 30), you’ll find you have another ability or two to level up, in addition to another couple of ranks for all your abilities, as well.

There has been a number of refinements to ME2′s generally good 3rd person shooter gameplay. Shepard can now roll/tumble around by tapping space & a movement key, which feels really good, although it sometimes leads to some rage-inducing moments revolving around rolling forward instead of moving into cover, or doing any other action that is bound to space (which includes interacting with objects). Team-mates can now be revived without the use of medi-gel by moving up to them and spending a couple of seconds reviving them, however this doesn’t restore any of Shepard’s health notches, like First-Aid does. That being said, for most of my 24 hours spent playing on Hardcore, I’ve managed to not use First-Aid more than a couple times.

Grenades make their return, although the enemy makes much better use of them than Shepard, who seems unable to hit anywhere near a human-sized target, and Shep’s grenades also seem kinda weak in comparison to the grenades of the enemy (although that could just be the difficulty setting – still, I felt that in most cases I was better off using guns). Additionally, there is a new ‘weight’ system, that changes the recharge speed of your powers depending on how many / which guns you bring with you. This is an interesting system, although it just means that when I might of used another gun in the previous game, I now can not, as the only guns I brought with me were my assault rifle and my sniper rifle (and later in the game an SMG because it literally weighed nothing, although it’s pretty much useless).

The Paragon & Renegade scores have been condensed into a single bar, the ‘reputation’ bar, which fills as you finish missions (gaining you ‘alignment-less’ reputation, which just grows the bar and keeps it’s ratio, as well as the traditional Paragon/Renegade points that grow the bar as well as making their portion a bigger proportion of the whole). It feels slightly easier to fill than in the other games, but I’m not really sure, as I pretty much did all the side quests.

You also have the infamous ‘Galactic Readiness’ bar. This goes up as you acquire war assets, from doing missions, side quests, and turning in random items you find. Additionally, the bar is cut down depending on how much MP you play. Now, it seems that you can max out the bar fairly easily with only a few games of MP (I’ve played ~3, my bar is scaled to ~60% of it’s full worth, but it still fills the ‘ready to kill some reapers’ bar, I think), but ultimately the bar doesn’t change the ending all that much (although I would still fill it up as much as possible).

Speaking of MP, it’s basically the ‘horde mode’ you see in countless other games, although the leveling system works better than most games featuring them. Weapon unlocks are based off of buying ‘boosters’ from the store, either with credits (which you get by playing games) or with cashmoney, which contain a number of common boosters (which last a single round), single-use items, and uncommon/rare weapons, mods, and alternate character appearances. This system works fairly well, although I kinda wish that I could just buy the items I want, as the RNG usually hates my guts (I’ve opened the top end box twice, got the same Race/Class card twice (which gives a metric tonne of bonus XP for that class, but I don’t want to play a Salarian (give me Quarian or give me death))).

Overall, I think ME3 is a not-horrible game, and a worthy sequel to the first two. While I wouldn’t recommend it to someone new to the series (despite Bioware’s cries of ‘best place to enter the series!’, I think the game works really well knowing stuff from the first two games, in addition to changing the story (slightly) based upon your choices), it’s certainly not a horrible game. Apart from the ending, which numerous people have made much more eloquent arguments regarding what’s wrong with it. (Personally it’s less that I have a problem with the ending (although I do), and more that I have a problem with how it was executed)

Arcane Envoy Podcast 5 – Mass Effect 3 Demo

OMG YAY MASS EFFECT!

That does a good job of getting the main point of this episode down. I talk for 55 minutes or so about Mass Effect. Enjoy!

Get it here! Or find it on iTunes here (give it a little bit to show the newest episode on their site), or subscribe using the feed here!

Or listen to it right here! How exciting~ (assuming Javascript and possibly flash?)

Oh, What is This Beautiful Thing?

Say what you might about FF XIV, but it is an incredibly pretty game. There was a time there where I was considering comparing it graphically to other games, but it is probably the most technically beautiful game I’ve played for a while. Still, that is not what this post is about (although, I did totally play some FFXIV recently), this post is about the recently released Dragon Age 2 demo.

The game is… shiny looking. That’s the best way I can describe it. The first game had some truly hideous creatures, and that was just within the confines of the playable races – and they fitted the grimdark sort of attitude that the game was going for.

Playing through DA2′s demo, I’ve seen lots of blood, a few enemies that are apparently Darkspawn, but I’m not entirely sure, a less imposing Ogre, and Flemeth, who admittedly looks pretty awesome with her redesign (although the weird disconnect between her wrinkly face and not-wrinkly body is kinda strange).

Combat has a look about it, and pretends to be more fast paced. Playing it through, I’m not convinced so much, as it seems that the general thing is that you hit much faster, but each hit deals 1/3 to 1/9000th of the damage. The lack of a detachable camera to float up is a pain (perhaps I didn’t find how to do it?), and the inablility to see more than 1 enemies health bar at a time is frustrating (only on mouseover).

The Dialouge Wheel, gracefully stolen from Mass Effect is both a blessing and a curse. On one hand, it makes it painfully obvious what the good and bad choices are. On the other… well, actually the exact same thing.

I hated the way Origins liked to give me what appeared to be no-win situations, but that was also it’s greatest strength. The Dialogue Wheel worked in Mass Effect because of the kind of story it was trying to tell, where every choice could be black and white.

Look, it just seems like Dragon Age 2 is a gigantic middle-finger to everyone who actually liked Bioware’s games pre-KotOR, for the most part. Dragon Age was a horribly paced, but still sweet, love song, but this just… seems a little bit like a regression back to the plastic worlds of Mass Effect.

Will I still be buying it? You bet, but I’ll be constantly thinking about how it’s managed to pull a Mass Effect 2 all of a sudden, which will probably negatively impact my enjoyment of the game.

Actually, I feel the need to clarify that last statement. Mass Effect 2 was a good game, and I played it through twice, back to back, within a week of it coming out. However, it ruined the best parts of the first game (character advancement is fun, you guys), made the story feel really lightweight (not even a single non-required (you did need to do all the Loyalty missions, really)), and generally felt less fun than the first game.

The biggest problem with it, probably was the removal of all the passive talents. They allowed me to play Mass Effect like a kinda shitty Shooter (aka Third Person Shooter), but with relatively engaging talky bits. They took them all away, and replaced them with Ammo Abilities – these would of been okay, if I didn’t have to basically cap all four (or five) of the damned things.

ANYWAY, getting off topic, which was that I am simultaneously less excited and more excited about Dragon Age 2, and the emotional turmoil this has brought me (leading to be randomly giving shit to Bioware, I’m sorry guys, but I want you to make awesome games, not just merrily ‘okay, I guess’ ones, even if that level of quality makes your games still look awesome in comparison to the latest blockbuster boring shooting games.

Self Personification in Games (Part 1)

Yes, it’s time for another series of posts about videogames in general. Don’t worry, it’ll only take like a week.

The goal of this series is to explore the characters I play in games where I have a (meaningful) choice in customizing them. What this means is, that I (or you, the player) can customize, at least, the appearance of the character, and probably a fair bit more (all the games that I am planning to do are RPGs, so there is a level of story customization involved as well).

So, without further exposition, here is the first game to ‘explore’:

Ragnarok Online

Yes, I played the grindfest of a game known as RO. While it kinda had it’s (grindy) flaws, it also had the greatest PvP of any MMO I can think of, in War of Emperium (or something like that, WoE was the acronym. I think).

This is about as much as I remember her looking like. She didn't have those exact hats, but whatever.

But yeah, she looked kinda like the character to the right there. Woooooo. She was (is?) a Priest. I don’t remember much about her, due to a number of reasons, many of which having to do with the fact that it’s been probably 5+ years since I played her, but whatever.

She was a healer. She healed. (Amazing, I know) She also showed you her pantsu when she died (aww yeah guys, perv it up).

So yeah, lots of killing innocent ghosts for hat drops (0.01% drops), killing ants for card drops (similar rate) and trying desperately not to get killed by other players. Yeah, it’s been a loooooooooooooooooooooooooooooooong time.

And now, that early-ish example done, I guess, I will move onto a new-ish example.

Mass Effect Series

LADYSHEP. Fuck yeah.

More or less the nicest person in the galaxy, unless you are that one guy who talks for ages in Mordin's loyalty mission.

These two games…. man oh man, I loved those games so much. I mean, at times, sure, they sucked, but when they were good…

The best thing about LadyShep, is that she almost could be considered an afterthought on behalf of BioWare, an attempt to appeal to girl gamers, but despite her incredibly manly gait, she is about 100 times more awesome than BroShep.

This is partially because she is a fairly big badass. Even as a paragon (and she’s even better as a Renegade, but I can’t stand to be not the nicest thing in videogames), she is confidant, powerful, and (probably more than a little bit due to these traits) attractive.

And I know I’m treading on thin ice here, but that’s the great thing about her. She’s a total tomboy (then again, that could be because Rachel Shepard here is a Spacer and long time Soldier) and acts like a dude (legs are supposed to be together, not out in the world’s widest V, for your reference, LadyShep), but this just adds to her charm.

In addition, her voice acting is superb. Like… at first it was a little strange, but then you realize (about when you play a dude) that she has a great VA. There are lots of little things about everyone’s Shepard that makes people like her, but in general, she is fucking awesome.

So, I suggest you go roll a LadyShep, because that she is awesome. Also because ME3 is still a long way off.

NEXT TIME: Probably Elves, I don’t know, jeez.