Tag Archives: PvP

Do The Damn Objectives (aka How To Make Me Not Hate You In PVP)

This post was originally going to be about something else, but then I played a match of Library of the Runemasters where the other team made a massive comeback, and it was entirely my teams fault.

Now, admittedly, I could of been a more tanky spec so my relic holding lasted longer. But when the whole team is just derping around in the middle of the map and not even trying, my rage is mostly focused at them being stupid.

Let me sum up my simple rules for PvP:

  1. DO THE OBJECTIVE
  2. THERE IS NO TWO, DO THE OBJECTIVE
  3. IN CASES YOU THINK 2 DOESN’T APPLY TO YOU, SEE 1

Now obviously there are times at which “distracting the other team” is an objective. However, considering these rules are focused more towards the lowest common denominator of people, I’m inclined to keep them elegantly simple and focused on not letting them skirt around it with their exceptions.

catch(Exception e){
    System.out.println("No, do the fucking objective, no exceptions.");
}

I like to keep it simple, eh? Anyway, to be more specific, let’s talk about Arathi Basin. It’s got some good examples of times to break the rules (the primary one being “fight on the flags” there).

If you’re up 4:1 or so, suddenly if you can solo hold-up a couple of players for 30-60 seconds on a road somewhere? You do that. I won’t rage. I might be like “okay guys, maybe it’s worth not leaving the squishy mage all alone on a point” when everyone decides to run away for some reason, but a roaming player or two being a pain in the other team’s behind? Nah, no problem there.

You should be happy that I tend not to PVP as a healer. Nobody would be deserving of my heals because fuck healing idiots not doing objectives.

Domination is a Thing I Guess

So, this week I’m going to talk about ‘domination-style’ game modes. In these, you capture and hold points on a map to accrue points. The winner is the first team to obtain a certain number of points.

To start this off, let us talk about Arathi Basin. A 5-point map, this gamemode has been frustrating people since 1.7

This BG is the yardstick to which I measure all other Domination style battlegrounds. A fairly simple map, a good number of flags relative to the number of players, and generous flag-turning mechanics, lead to this BG being one where a good offense almost always pays off.

While I have (jokingly) refereed to Arathi as “the worst BG of all time” there’s a reason it’s so popular, and that is that you always feel in the race. The scaling of resources gained to bases owned means that a lucky 5-cap can turn the game around (although these are incredibly fragile, which is probably a good thing). Battle for Gilneas on the other hand, feels somewhat less… I’m not quite sure what it is. The most obvious changes are the number of Flags (3 opposed to 5) and Players (10 opposed to 15), and the map does a better job of restricting infomation about incoming players with lots of line of sight blocking doodas and terrain (which you can’t really see from the map here), opposed to the relatively wide open terrain of Arathi.

My personal problem with 3 point domination is as follows. Once you hold 2 points, you can usually turtle your way to a win fairly easily. If the other team pushes very hard, you send players from your other flag to smash their flag. Generally speaking the tide of battle is much harder to turn in a 3 flag scenario. This is also my main problem with Civil War in SWTOR. The other thing that is the case in TOR is that flag turnaround is very short once taken, and the damage dealt to the enemy ship appears to scale linearly. This means once you get 100 points behind, you’ve probably lost the match with 10-20 minutes to go.

In addition to my general distaste for TOR’s PvP mechanics (I’m not sure, it never feels ‘fun’ to attack in TOR, it’s hard to say), this makes for a painful experience. Generally speaking, Civil War games are the ones that make me want to Queue dodge the most, as they’re long (at least they feel long) and always painful.

Before we finish up fully, I’ll also make a brief word on Rift’s domination Warfront, The Codex. I don’t play it very often, so I don’t have that much to say on it, but it feels a bit better than either of the 3 point offerings (I believe it has 4), in addition to Rift having some nice PvP in general (unfortunately the best WFs don’t have equivalents in other games, but I might do a post on just them at some stage soon)

PvP is Fun and So Are Diagrams

I was thinking to myself, why do I enjoy PvP. Obviously I don’t take it quite as seriously as Cynwise or probably even Gnomeaggedon, but I go in there to have a good time, and to probably net myself a win (because let’s be honest, who likes losing?) (Me, sometimes. BUT ANYWAY, MISSING THE POINT)

I was playing a game of Eye of the Storm, widely lauded as my least favorite BG OF ALL TIME. We were losing. We were losing so badly, it was as if a hundred angels had descended from the heavens right ontop of all of the towers, but you know what? I was having fun.

LOOK MA, A RANDOM PICTURE

FUN

I know, how strange, right? We were losing, the team was horrible, but who cares? I was holding off a million assholes, all trying to tear me a new one, I was fighting DKs left and right, fire-mages who cast frostbolt endlessly (I have no clue why, I wasn’t going anywhere (I would of won that fight except LOL CAUTERIZE, which was kinda confusing at the time)), and I was cackling like a madman.

Part of this has to do with how WoW’s PvP system never feels like a horrible grind. While Arenas and Rated Battlegrounds probably do a little bit, that is because people actually take them seriously, and then suddenly I stop having fun. >>;;

Speaking of fun, I ventured into the Raid Finder this week… that was an interesting experience. The fights are pretty easy, and it’s really… fun! It’s raiding for people with less than 9 friends! (I like it for the same reasons I like the LFG tool as a DPS. It makes grouping easy (no finding groups), and it makes the content easier, it’s a win win win situation)

Your face when you realize this image is irrelevant too.

Anyway, getting back to my point, let’s talk about TOR a little bit. TOR’s PvP is, for the most part, less fun. Ignoring the much grindier feeling (PvP levels that don’t reward anything at all is a pretty annoying system – and the PvP dalies are super annoying, oh man), the gameplay itself tends to feel less fun than WoW or Rift (I’ll go back to it after the PvP changes go through and probably talk about it more then) managed to do.

Huttball is entertaining, but 90% of people have no idea what to do in it, which often makes it an exercise in frustration. That being said, if you get a decent team you can have a lot of fun (before winning the game really fast). Civil War is 3-point AB, and TOR’s general bias towards defenders in PvP means it’s a race to cap 2 points before the other team does, most of the time – it also feels like it goes FOREVER. Voidstar is okay, it has the Attack/Defend stylings of Strand, but again, the bias is towards long defensive games there.

Actually, let’s get into some more details. Firstly let’s go over Strand.

EPIC ART SKILLZ

Obviously, the circles are the boat dock spawns, and the attackers then use demolishers (powerful, big, obvious things) and seaforium bombs (items that can be grabbed and dropped next to doors, kinda hard to disarm), to blow through the HP of the various gates, eventually reaching the relic (or running out of time).

This means that the attackers can chip away at each gate, or amass a great force and blow through, or whatever they like. More options are usually better for the attackers, assuming they can co-ordinate a little bit.

MY ARTS, THEY ARE THE BEST ARTS

Voidstar, on the other hand, tends to be a bit more punishing for the attackers. This partially has to do with the mechanics of breaking doors (more like capping a flag than breaking a gate), and TOR’s pretty strong defending bias.

The best strategy here is to co-ordinate with a couple of Sage/Inquisitors (or whoever else has sprint) and quickly cap the bridge (2nd point) and 2nd door before the defenders can regroup and bring the pain.

Voidstar also feels really long. I’m still not sure why that is. Although it’s not uncommon to see both teams failing to reach the goal, and the winner being decided on how many doors were broken.

Not sure what brought on that, but whatever. It’s also interesting to note that a lot of people really hate Strand. I’m not sure why, I really like it as an objectives focused PvPer.

Still, getting back to my point, I like PvPing for fun. Now, that doesn’t mean I don’t take my games seriously. I’ll hound that objective like nobody’s business, because, to be honest, I really like winning.

However, I like losing, too. I love the whole ritual of raging at my enemies, or my teammates, or whatever. Venting is important. But once I’m off that field? It’s gone. I’m not going to abuse you outside of the BG for something. I’m probably not going to abuse you anyway, most of my anger comes from passion, and it’s not a bad thing. When I get passionate I start 3-capping flags and killing DKs.

Which reminds me, one of these days I should sit down with a microphone and PvP for an hour or two, and see what comes out the other side. Haha. Although if I know people will hear it I’ll hold back or something. This is why I am usually much quieter when playing with people over Skype/Vent/Whatever, they don’t need to hear an endless stream of “WHY YOU NO FIGHT ON FLAGS ASLKDJHASLKDJALSJKDASDlkAJSDLas” and I can’t deadpan “oh no what are you doing why are you chasing that champion to their tower oh god now you’re dead and there’s two of them and now I’m dead yay” for more than 5 minutes.

 Anyway, I’ve been rambling for a while, go figure. Turns out writing about PvP is pretty enjoyable. Although I must stress that I am not some strategical genius, and you should take any PvP advice dispensed here with a heaping fistful of salt. That being said, I will gladly ramble like I know what I’m doing for extended periods.

Real Life Strikes Back

Yes, unfortunately, I’ve been a bit busy over the last couple of days. I’ve not really played enough Rift to warrant an entire post about it, but I guess I can give a quick talk about what I have done, and then talk about some other games I’ve been playing recently, or something.

Warfronts are Rift’s version of Battleground style PvP. Starting at level 10, you can open up the queue interface (I believe that the default keybind is ‘i’), and queue for one.

At level 10-19, I only had access to one Warfront, which was called ‘The Black Garden’, or ‘Dark Garden’ or something like that. If you have ever played the ‘Oddball’ gamemode from Halo, you’ll be familiar with the basic idea of this warfront. Basically, there is a flag (or ‘Shard’) in the middle of the map. You pick it up, and periodically score points for your team, however, you also take ever-increasing amounts of damage over time, in addition to being the obvious target for the other team. You also get points for killing enemy players. First team to 500 wins.

Now I really enjoyed this, and with the Bard (which is the ‘Support’ or Healing soul for the Rogue class) being based around using HoTs and dealing damage to heal (I have two ways to heal people, one is a ~30 second HoT effect, that heals 40ish damage every 3 seconds, and the other is 20ish% of the damage I deal from one of my other abilities), this works quite well. I personally scored about 250 points for my team in one big go, then the damage spikes got too big for me to heal through.

So, if you’re playing Rift, I certainly suggest jumping into and trying them out, and it’s not like you need to worry about people with 80k Resil coming in and taking no damage from your attacks, as I doubt anyone has earned enough favor (Honor) to buy the PvP souls yet (they cost about 10k, from memory, favor is gained at a rate that is probably closer to BC/LK era Honor gains than Cata ones).

Now, I’ve also been making a bit more progress through full-clearing Dragon Age again, in preparation for Dragon Age 2 on the 10th. Not sure if I’ll make it in time, but we will see. Probably will be able to manage, and worst case I go in without playing through Awakenings and the DLC (Golems and Witch Hunt, the ‘canonical’ ones), although that is non-desirable.

Anyway, referring back to the title, university starts up tomorrow, so I technically have less time to play than I have had for a while. Still, the first few weeks of semester are fairly chilled, so I should still be able to hit my goal of 2 or 3 posts a week fairly easily.